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The Itinerary: Playtest by Sébastien Heins & Outside the March
An interactive real life video game that’s controlled by the audience and performed live

Created by Sébastien Heins
Creative Technology by Jacob Niedzwiecki
Production Designed by Melissa Joakim
Development Consultant is Mitchell Cushman
Stage Managed by Alice Ferreyra
The World Premiere of The Itinerary, created by Sébastien Heins, poses the question “What do we do with the time that we have left?”
Recently “playtested” at Kingston’s Kick & Push Festival, The Itinerary is a love letter to videogames and the artist’s Caribbean family history, with players using their smartphones to control the performer’s every action. With an intimate band of fellow players, audiences will explore a world of memory, imagination and compassion through Heins’ personal lens of the Windrush generation, familial loss and human perseverance. The piece “reflects an understanding of care, and what it means to provide it” (Kingston’s Theatre Alliance) and will be shared with OtM audiences this winter in a production envisioned to feature both in-person and digital elements.
Creative Technology by Jacob Niedzwiecki
Production Designed by Melissa Joakim
Development Consultant is Mitchell Cushman
Stage Managed by Alice Ferreyra
The World Premiere of The Itinerary, created by Sébastien Heins, poses the question “What do we do with the time that we have left?”
Recently “playtested” at Kingston’s Kick & Push Festival, The Itinerary is a love letter to videogames and the artist’s Caribbean family history, with players using their smartphones to control the performer’s every action. With an intimate band of fellow players, audiences will explore a world of memory, imagination and compassion through Heins’ personal lens of the Windrush generation, familial loss and human perseverance. The piece “reflects an understanding of care, and what it means to provide it” (Kingston’s Theatre Alliance) and will be shared with OtM audiences this winter in a production envisioned to feature both in-person and digital elements.