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No Save Points by Sébastien Heins (an Outside the March Production) 

Video games, theatre and memoir collide as Heins places the control(er) in the hands of the audience, entrusting them to pilot his performance using state-of-the-art motion capture and haptic technology. 

Summer 2023 

Sébastien Heins – Creator/Performer/Co-Director
Mitchell Cushman – Co-Director
Anahita Dehbonehie – Set Designer
Heidi Chan – Sound Designer
Melissa Joakim – Lighting Designer
Laura Warren – Projection Designer
Niloufar Ziaee – Costume Designer
Lochlan Cox – Head of Props
Aidan Bridge – Props Assistant

Rosamund Small – Dramaturg and Story Editor

Alex Lyons – Illustrator/Poster Design; Stephen Surlin – Controller Designer; Aidan Wong – Lead Game Developer; Sébastien Heins – Level Designer; Youil Samara – 3D Modeler/Rigger/Animator; David Rokeby – Consultant/BMO Lab Director; Duncan Davies – Additional Music/Composition

Donna-Michelle St. Bernard – Co-Conspirator for the Prologue
Damien Atkins – Co-Conspirator for the game “Hopeful Monster”
Rouvan Silogix – Co-Conspirator for the game “Windrush Returns”
Aylwin Lo – Co-Conspirator for the game “Miasma”
Kemi King – Co-Conspirator for the game “The Itinerary”


An Outside the March Production
Presented by Starvox Entertainment
In association with Modern Times Stage Company
With support from Hilltop Studios and BMO Lab
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Creator/performer Sébastien Heins invites you to a joyous, high-octane, deeply personal adventure story, all experienced at the touch of a button. Video games, theatre and memoir collide as Heins places the control(er) in the hands of the audience, entrusting them to pilot his performance using state-of-the-art motion capture and haptic technology. 

Intimate and innovative, the piece is inspired by the real-life story of Heins’ mother being diagnosed with Huntington’s Disease, a rare genetic illness. 
No Save Points is crafted for gamers and theatre-lovers alike, and explores the universal question: “what do we do with the time that we have?” 

No Save Points is propelled by Heins’ virtuosic performance as he becomes a video game character before our very eyes. A select group of audience members will sit onstage in the “Player’s Pen” where they’ll use a wireless controller to direct Heins’ actions by sending signals to receivers located on his body. 

Later in the show, dozens more patrons will get to take their turn playing on the buttons, and by the end of the evening, the entirewhole audience will take control of the performance. Throughout it all, they will help our hero negotiate medieval court intrigue, save citizens as a caped crusader, side-scroll across a mysterious island and, ultimately, find himself anew on the dark side of the moon. 

So bring your A-B game.

Presentations 
  • June 6 – July 2 Lighthouse ArtSpace 1 Yonge St.

Read More about No Save points
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  • THE SUMMIT
    • Summit Participants
  • PUBLICATIONS
  • CONTACT US